Feature level 11.0: NVIDIA Fermi, Kepler, Maxwell 1.0.
![directx 12 api hardware feature level 11 directx 12 api hardware feature level 11](https://usermanual.wiki/Document/Oracle20database20Advanced20Application20Developer20Guide.2117791026-User-Guide-Page-1.png)
If we talk again about the hardware on sale, the situation about the feature levels is the following:
#Directx 12 api hardware feature level 11 drivers
Some of these capabilities are not covered at all even by the highest feature level, and all others can be individually supported by the graphics hardware (if the GPU architecture and the drivers allow them) regardless of the supported feature level. It is important to specify that these feature levels are not directly related to the resource-binding tiers moreover, they cover only some of the rendering capabilities exposed by Direct3D 12. In addition to the three resource-binding tiers, Direct3D 12 exposes four “feature levels”, that is, four levels of capabilities, each one that states a well-defined set of hardware rendering features. Regarding the resource binding, currently only AMD GPUs come without hardware limitations, which has been erroneously defined as a “full support” by some sources. Tier 3: AMD GCN 1.0, GCN 1.1 and GCN 1.2.Tier 2: NVIDIA Kepler, Maxwell 1.0 and Maxwell 2.0.Tier 1: INTEL Haswell e Broadwell, NVIDIA Fermi.If we talk about the hardware on sale, the situation about the resource-binding tiers is the following:
![directx 12 api hardware feature level 11 directx 12 api hardware feature level 11](https://easyitgo.com/wp-content/uploads/2020/04/DX11-Feature-Level-10.0-Is-Required-to-Run-the-Engine.jpg)
In order to ensure that Direct3D 12 could support the widest range of hardware, without significant compromises that could limit the longevity of the new API, Microsoft and its partners established to divide into three “tiers” the level of support of the new resource-binding model.Įach tier is the superset of its predecessor, that is, tier 1 hardware comes with the strongest constraints about the resource-binding model, tier 3 conversely has no limitations, while tier 2 represent intermediate level of constrictions.
![directx 12 api hardware feature level 11 directx 12 api hardware feature level 11](https://hexus.net/media/uploaded/2020/8/f83cfc49-4938-4ee6-9a1d-c34b7de43482.jpg)
The new API has been largely shaped around a new resource-binding model, which defines the management of textures and buffers in physical and virtual memory (dedicated or system-shared) of the graphics hardware. First of all, Direct3D 12 is an API designed to run on the currently available hardware, as long as it supports virtual memory and tiled resources. What is for sure is that people need some clarifications. Personally, we do not know if some company arranges this sort-of campaign, or if it is just all due by some uninformed journalists. At this time, we are witnessing an incredible work of disinformation about the supported DirectX 12 features by the various GPUs currently available from AMD and NVIDIA.